﻿namespace Minecraft.Model
{
    /// <summary>
    /// 
    /// </summary>
    public enum EnumAchievementConditionType
    {
        /// <summary>
        /// 无
        /// </summary>
        None = 0,
        /// <summary>
        /// 玩家达到一定等级
        /// </summary>
        Level = 1,
        /// <summary>
        /// 解锁蓝图到一定数量
        /// </summary>
        Blue = 2,
        /// <summary>
        /// 解锁指定蓝图
        /// </summary>
        BlueId = 3,
        /// <summary>
        /// 击杀一定数量的生物
        /// </summary>
        Monster = 4,
        /// <summary>
        /// 击杀特定生物到一定数量
        /// </summary>
        MonsterIdNum = 5,
        /// <summary>
        /// 抵御尸潮攻击次数
        /// </summary>
        Def1 = 6,
        /// <summary>
        /// 抵御玩家攻击次数
        /// </summary>
        Def2 = 7,
        /// <summary>
        /// 攻破玩家基地次数
        /// </summary>
        Att = 8,
        /// <summary>
        /// 联机次数
        /// </summary>
        Connect = 9

    }
	
}
